AI Insights · Timothy · July 2025
Top 5 Slime Games Performance in Saudi Arabia: Q2 2025
Explore the performance trends of the top slime games in Saudi Arabia for Q2 2025, including downloads, revenue, and active users.
In the second quarter of 2025, the top slime games on the unified platform in Saudi Arabia demonstrated varied performance trends, as reported by Sensor Tower.
My Talking Slimy: Slime Cat 3D showed a consistent increase in weekly revenue, closing the quarter at approximately $1.1K. Downloads saw a resurgence towards the end of the quarter, peaking at around 1.5K in late June. Active users fluctuated, starting at 10.6K and ending at 9.3K.
PlaySlime: Slime Simulator Game experienced a decline in both weekly downloads and revenue mid-quarter, with revenue averaging around $600 and downloads dropping to 330 in May before recovering to 830 by the end of June. Active users increased from 6.8K to 7.8K over the quarter.
For Slime Pet: ASMR Virtual Friend, revenue began at $122 and decreased to $75 by the end of June. No download or active user data was available.
Slime Simulator: Stress Relief saw a gradual rise in weekly revenue, reaching $41 by the end of June. Downloads varied significantly, starting at 126 and peaking at 290 in late June.
Lastly, World of Slime Simulator Games had minimal weekly revenue changes, ending the quarter with $40. Downloads and active users spiked in mid-June, with downloads reaching 362 and active users increasing to 461.
For more insights and detailed data, visit Sensor Tower's platform.